SPLART: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad, Vitor Campagnolo Guizilini, Rares Andrei Ambrus, Greg Shakhnarovich, Matthew R. Walter
摘要
Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot LearningZhao Jin, Zhengping Che, Tao Li, Zhen Zhao 等ICLR 2026 · 被引用 15 次
- FreeArtGS: Articulated Gaussian Splatting Under Free-moving ScenarioHang Dai, Hongwei Fan, Han Zhang, Duojin Wu 等CVPR 2026 · 被引用 3 次
它引用的顶会 Paper27
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View ReconstructionMichael Oechsle, Songyou Peng, Andreas GeigerICCV 2021 · 被引用 885 次
- Nerfstudio: A Modular Framework for Neural Radiance Field DevelopmentMatthew Tancik, Ethan Weber, Evonne Ng, Ruilong Li 等SIGGRAPH 2023 · 被引用 592 次
- Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic InterfacesRyo Suzuki, Adnan Karim, Tian Xia, Hooman Hedayati 等CHI 2022 · 被引用 243 次
相关 Paper
- ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility ProposalsXuelu Li, Zhaonan Wang, Xiaogang Wang, Lei Wu 等CVPR 2026 · 被引用 1 次
- ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian SplattingJunfu Guo, Yu Xin, Gaoyi Liu, Kai Xu 等CVPR 2025
- REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian SplattingDi Wu, Liu Liu, Anran Huang, 玉研 刘 等CVPR 2026 · 被引用 6 次
- Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian SplattingArthur Moreau, Richard Shaw, Michal Nazarczuk, Jisu Shin 等CVPR 2026 · 被引用 10 次
- Flux4D: Flow-based Unsupervised 4D ReconstructionJingkang Wang, Henry Che, Yun Chen, Ze Yang 等NeurIPS 2025 · 被引用 10 次
