R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability
Runyu Lu, Ruochuan Shi, Yuanheng Zhu, Dongbin Zhao
摘要
Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While important for general security purposes, real-time applicable pursuit strategies for graph-based PEGs are currently missing when the pursuers only have imperfect information about the evader's position. Although state-of-the-art reinforcement learning (RL) methods like Equilibrium Policy Generalization (EPG) and Grasper provide guidelines for learning graph neural network (GNN) policies robust to different game dynamics, they are restricted to the scenario of perfect information and do not take into account the possible case where the evader can predict the pursuers' actions. This paper introduces the first approach to worst-case robust real-time pursuit strategies (R2PS) under partial observability. We first prove that a traditional dynamic programming (DP) algorithm for solving Markov PEGs maintains optimality under the asynchronous moves by the evader. Then, we propose a belief preservation mechanism about the evader's possible positions, extending the DP pursuit strategies to a partially observable setting. Finally, we embed the belief preservation into the state-of-the-art EPG framework to finish our R2PS learning scheme, which leads to a real-time pursuer policy through cross-graph reinforcement learning against the asynchronous-move DP evasion strategies. After reinforcement learning, our policy achieves robust zero-shot generalization to unseen real-world graph structures and consistently outperforms the policy directly trained on the test graphs by the existing game RL approach.
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它引用的顶会 Paper7
- Real World Games Look Like Spinning TopsWojciech M. Czarnecki, Gauthier Gidel, Brendan D. Tracey, Karl Tuyls 等NeurIPS 2020 · 被引用 123 次
- Empowering Multi-Robot Cooperation via Sequential World ModelsZijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu 等ICLR 2026 · 被引用 16 次
- Solving Large-Scale Pursuit-Evasion Games Using Pre-trained StrategiesShuxin Li, Xinrun Wang, Youzhi Zhang, Wanqi Xue 等AAAI 2023 · 被引用 15 次
- NSGZero: Efficiently Learning Non-exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree SearchWanqi Xue, Bo An, Chai Kiat YeoAAAI 2022 · 被引用 6 次
- Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion GamesRunyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu 等NeurIPS 2025 · 被引用 3 次
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