NSGZero: Efficiently Learning Non-exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search
Wanqi Xue, Bo An, Chai Kiat Yeo
摘要
How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as NSG-NFSP suffer from the problem of data inefficiency. Furthermore, due to centralized control, they cannot scale to scenarios with a large number of resources. In this paper, we propose a novel DL-based method, NSGZero, to learn a non-exploitable policy in NSGs. NSGZero improves data efficiency by performing planning with neural Monte Carlo Tree Search (MCTS). Our main contributions are threefold. First, we design deep neural networks (DNNs) to perform neural MCTS in NSGs. Second, we enable neural MCTS with decentralized control, making NSGZero applicable to NSGs with many resources. Third, we provide an efficient learning paradigm, to achieve joint training of the DNNs in NSGZero. Compared to state-of-the-art algorithms, our method achieves significantly better data efficiency and scalability.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- Solving Large-Scale Pursuit-Evasion Games Using Pre-trained StrategiesShuxin Li, Xinrun Wang, Youzhi Zhang, Wanqi Xue 等AAAI 2023 · 被引用 15 次
- Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion GamesRunyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu 等NeurIPS 2025 · 被引用 3 次
- R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial ObservabilityRunyu Lu, Ruochuan Shi, Yuanheng Zhu, Dongbin ZhaoICLR 2026
- Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security GamesShuxin Zhuang, Linjian Meng, Shuxin Li, Minming Li 等AAAI 2026
它引用的顶会 Paper1
相关 Paper
- Learning to Stop: Dynamic Simulation Monte-Carlo Tree SearchLi-Cheng Lan, Ti-Rong Wu, I-Chen Wu, Cho-Jui HsiehAAAI 2021 · 被引用 7 次
- Deep Reinforcement Learning for General Game PlayingAdrian Goldwaser, Michael ThielscherAAAI 2020 · 被引用 46 次
- Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent PathfindingAlexey Skrynnik, Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr PanovAAAI 2024 · 被引用 21 次
- A Deep Reinforcement Learning Framework for Architectural Exploration: A Routerless NoC Case StudyTing-Ru Lin, Drew Penney, Massoud Pedram, Lizhong ChenHPCA 2020 · 被引用 48 次
- DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement LearningDaochen Zha, Jingru Xie, Wenye Ma, Sheng Zhang 等ICML 2021 · 被引用 150 次
