Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors
Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P. Mazer, Sai-Keung Wong, Sabarish V. Babu
摘要
In this contribution we examined the effects on users during interaction with a virtual human crowd in an immersive virtual reality environment. We developed an agent-based crowd model with rich properties including eye gaze, facial expression, body motion, and verbal and non-verbal behaviors. The scenario was a virtual market in which the users needed to gather specific items. In a betweensubjects design, users interacted with a virtual human crowd that showed opposite valenced emotional expressions. There are four conditions in the between-subjects design. These includes different affective virtual crowds namely, Positive, Negative, Neutral, and a Mix condition. The Mix group is defined by a combination of Positive, Negative and Neutral emotional expressive characters. Depending on the specific condition, the virtual humans showed specific verbal and non-verbal behaviors. During the experiment we collected objective measures such as skin electrodermal activity, total time in the simulation, the number of interactions with the agents and performance measures. The subjective measures were the differential emotional survey (DES), and a user experience survey. We reported our findings with an in-depth analysis.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- Exploring the Role of Expected Collision Feedback in Crowded Virtual EnvironmentsHaoran Yun, Jose Luis Ponton, Alejandro Beacco, Carlos Andújar 等IEEE VR 2024 · 被引用 7 次
- VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive InteractionShiying Li, Xingqun Qi, Bingkun Yang, Weile Chen 等AAAI 2026 · 被引用 2 次
相关 Paper
- Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual RealityMatias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu 等IEEE VR 2021 · 被引用 7 次
- An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual CrowdsChang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu 等IEEE VR 2022 · 被引用 8 次
- The Stare-in-the-Crowd Effect in Virtual RealityPierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti 等IEEE VR 2022 · 被引用 11 次
- The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual RealityTairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani 等IEEE VR 2022 · 被引用 34 次
- CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual RealityKunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran, Nanditha Krishna 等IEEE VR 2024 · 被引用 26 次
