PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
Haoyu Zhao, Hao Wang, Xingyue Zhao, Hao Fei, Hongqiu Wang, Chengjiang Long, Hua Zou
摘要
Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present PhysSplat, a physics-based approach that efficiently endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLMbased Physical Property Perception (MLLM-P3) to predict the mean physical properties of objects in a zero-shot manner. The Material Property Distribution Prediction model (MPDP) then estimates physical property distributions via geometry-conditioned probabilistic sampling of MLLM-P3 outputs, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in 3D scenes with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate that our PhysSplat achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU. Here is our project page.
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引用它的顶会 Paper5
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- InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed RealityZisu Li, Jiawei Li, Zeyu Xiong, Shumeng Zhang 等CHI 2025 · 被引用 14 次
- PhysGM: Large Physical Gaussian Model for Feed-Forward 4D SynthesisChunji Lv, Zequn Chen, Donglin Di, Weinan Zhang 等CVPR 2026 · 被引用 9 次
- NeuROK: Generative 4D Neural Object KinematicsChen Geng, Guangzhao He, Yue Gao, Yunzhi Zhang 等CVPR 2026 · 被引用 2 次
- LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian SplattingHaotian Mao, Hangyu Zhou, Zhuoxiong Xu, Siyue Wei 等IEEE VR 2026 · 被引用 1 次
它引用的顶会 Paper20
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- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Video Diffusion ModelsJonathan Ho, Tim Salimans, Alexey A. Gritsenko, William Chan 等NeurIPS 2022 · 被引用 2,948 次
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