PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
Chunji Lv, Zequn Chen, Donglin Di, Weinan Zhang, Hao Li, Chen Wei, Yinjie Lei, Changsheng Li
摘要
Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics integration via either inflexible, hand-specified attributes or unstable, optimization-heavy guidance from video models using Score Distillation Sampling (SDS); and naive concatenation of prebuilt 3DGS with physics modules, which ignores physical information embedded in appearance and yields suboptimal performance. To address these issues, we propose PhysGM, a feed-forward framework that jointly predicts 3D Gaussian representation and physical properties from a single image, enabling immediate simulation and high-fidelity 4D rendering. Unlike slow appearance-agnostic optimization methods, we first pre-train a physics-aware reconstruction model that directly infers both Gaussian and physical parameters. We further refine the model with Direct Preference Optimization (DPO), aligning simulations with the physically plausible reference videos and avoiding the high-cost SDS optimization. To address the absence of a supporting dataset for this task, we propose PhysAssets, a dataset of 50K+ 3D assets annotated with physical properties and corresponding reference videos. Experiments show that PhysGM produces high-fidelity 4D simulations from a single image in one minute, achieving a significant speedup over prior work while delivering realistic renderings. Our project page is at:https://hihixiaolv.github.io/PhysGM.github.io/
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper39
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh 等ICML 2021 · 被引用 47,906 次
- An Image is Worth 16x16 Words: Transformers for Image Recognition at ScaleAlexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov, Dirk Weissenborn 等ICLR 2021 · 被引用 21,477 次
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- Direct Preference Optimization: Your Language Model is Secretly a Reward ModelRafael Rafailov, Archit Sharma, Eric Mitchell, Christopher D. Manning 等NeurIPS 2023 · 被引用 10,924 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
相关 Paper
- Phys4DRT: Physics-based 4D Generation for Real-Time Interaction with Time-Frequency SupervisionYuntian Xiao, Shoulong Zhang, Zihang Zhang, Jiahao Cui 等ACM MM 2025
- Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score DistillationGal Fiebelman, Hadar Averbuch-Elor, Sagie BenaimCVPR 2026 · 被引用 6 次
- L4GM: Large 4D Gaussian Reconstruction ModelJiawei Ren, Cheng Xie, Ashkan Mirzaei, Hanxue Liang 等NeurIPS 2024 · 被引用 173 次
- Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene SimulationZhuoman Liu, Weicai Ye, Yan Luximon, Pengfei Wan 等CVPR 2025
- Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force FieldsShiqian Li, Ruihong Shen, Junfeng Ni, Chang Pan 等ICLR 2026 · 被引用 5 次
