Environment Spatial Restitution for Remote Physical AR Collaboration
Bruno Caby, Guillaume Bataille, Florence Danglade, Jean-Rémy Chardonnet
摘要
The emergence of spatial immersive technologies allows new ways to collaborate remotely. However, they still need to be studied and enhanced in order to improve their effectiveness and usability for collaborators. Remote Physical Collaborative Extended Reality (RPC-XR) consists in solving augmented physical tasks with the help of remote collaborators. This paper presents our RPC-AR system and a user study evaluating this system during a network hardware assembly task. Our system offers verbal and non-verbal interpersonal communication functionalities. Users embody avatars and interact with their remote collaborators thanks to hand, head and eye tracking, and voice. Our system also captures an environment spatially, in real-time and renders it in a shared virtual space. We designed it to be lightweight and to avoid instrumenting collaborative environments and preliminary steps. It performs capture, transmission and remote rendering of real environments in less than 250ms. We ran a cascading user study to compare our system with a commercial 2D video collaborative application. We measured mutual awareness, task load, usability and task performance. We present an adapted Uncanny Valley questionnaire to compare the perception of remote environments between systems. We found that our application resulted in better empathy between collaborators, a higher cognitive load and a lower level of usability, remaining acceptable, to the remote user. We did not observe any significant difference in performance. These results are encouraging, as participants' observations provide insights to further improve the performance and usability of RPC-AR.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper5
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture SharingHuidong Bai, Prasanth Sasikumar, Jing Yang, Mark BillinghurstCHI 2020 · 被引用 210 次
- Augmented Virtual Teleportation for High-Fidelity TelecollaborationTaehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos 等IEEE VR 2020 · 被引用 96 次
- Using Virtual Replicas to Improve Mixed Reality Remote CollaborationHuayuan Tian, Gun A. Lee, Huidong Bai, Mark BillinghurstIEEE VR 2023 · 被引用 57 次
- Understanding Multi-View Collaboration between Augmented Reality and Remote Desktop UsersArthur Fages, Cédric Fleury, Theophanis TsandilasCSCW 2022 · 被引用 18 次
相关 Paper
- A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-PresenceJianing Yin, Weicheng Zheng, Yuntao Wang, Xin Tong 等IEEE VR 2025 · 被引用 2 次
- SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-RealityXincheng Huang, Robert XiaoUbiComp 2024 · 被引用 18 次
- A Comparative Study of Using Augmented vs Virtual Reality in Collaborative TasksTelmo Zarraonandia, Alvaro Montero, Roberto Cuervo-Rosillo, Paloma Díaz 等IEEE VR 2026
- UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed RealityJanet G. Johnson, Tommy Sharkey, Iramuali Cynthia Butarbutar, Danica Xiong 等CHI 2023 · 被引用 14 次
- SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote CollaborationMose Sakashita, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, Andrew David WilsonCHI 2024 · 被引用 22 次
