Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video
Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang
摘要
Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline, one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time, but also build interactive games on top.
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引用它的顶会 Paper15
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual RealityYing Jiang, Chang Yu, Tianyi Xie, Xuan Li 等SIGGRAPH 2024 · 被引用 153 次
- PointWorld: Scaling 3D World Models for In-The-Wild Robotic ManipulationWenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu 等CVPR 2026 · 被引用 87 次
- SAGE: Scalable Agentic 3D Scene Generation for Embodied AIHongchi Xia, Xuan Li, Zhaoshuo Li, Qianli Ma 等CVPR 2026 · 被引用 50 次
- AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger ScenesChaoran Feng, Wangbo Yu, Xinhua Cheng, Zhenyu Tang 等AAAI 2025 · 被引用 21 次
- HoloScene: Simulation-Ready Interactive 3D Worlds from a Single VideoHongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet 等NeurIPS 2025 · 被引用 18 次
它引用的顶会 Paper34
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
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