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INFOCOM2024顶会

Optimization for the Metaverse over Mobile Edge Computing with Play to Earn

Chang Liu, Terence Jie Chua, Jun Zhao

2024年份
7被引次数

摘要

The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where players are entitled to earn and own digital assets which they may trade for physical-world currencies. However, these computationally-intensive games are hardly playable on resource-limited mobile devices and the computational tasks have to be offloaded to an edge server. Through mobile edge computing (MEC), users can upload data to the Metaverse Service Provider (MSP) edge servers for computing. Nevertheless, there is a trade-off between user-perceived in-game latency and user visual experience. The downlink transmission of lower-resolution videos lowers user-perceived latency while lowering the visual fidelity and consequently, earnings of users. In this paper, we design a method to enhance the Metaverse-based mobile augmented reality (MAR) in-game user experience. Specifically, we formulate and solve a multi-objective optimization problem. Given the inherent NP-hardness of the problem, we present a low-complexity algorithm to address it, mitigating the trade-off between delay and earnings. The experiment results show that our method can effectively balance the user-perceived latency and profitability, thus improving the performance of Metaverse-based MAR systems.

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