Lune

IEEE VR2022顶会

SEAR: Scaling Experiences in Multi-user Augmented Reality

Wenxiao Zhang, Bo Han, Pan Hui

2022年份
42被引次数
3顶会引用

摘要

In this paper, we present the design, implementation, and evaluation of SEAR, a collaborative framework for Scaling Experiences in multi-user Augmented Reality (AR). Most AR systems benefit from computer vision (CV) algorithms to detect, classify, or recognize physical objects for augmentation. A widely used acceleration method for mobile AR is to offload the compute-intensive tasks (e.g., CV algorithms) to the network edge. However, we show that the end-to-end latency, an important metric of mobile AR, may dramatically increase when offloading AR tasks from a large number of concurrent users to the edge. SEAR tackles this scalability issue through the innovation of a lightweight collaborative local caching scheme. Our key observation is that nearby AR users may share some common interests, and may even have overlapped views to augment (e.g., when playing a multi-user AR game). Thus, SEAR opportunistically exchanges the results of offloaded AR tasks among users when feasible and leverages compute resources on mobile devices to relieve, if necessary, the edge workload by intelligently reusing these results. We build a prototype of SEAR to demonstrate its efficacy in scaling AR experiences. We conduct extensive evaluations through both real-world experiments and trace-driven simulations. We observe that SEAR not only reduces the end-to-end latency, by up to 130×, compared to the state-of-the-art adaptive edge offloading scheme, but also achieves high object-recognition accuracy for mobile AR.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper3

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖