Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Zhen Li, Joannes Chan, Joshua Walton, Hrvoje Benko, Daniel Wigdor, Michael Glueck
摘要
In virtual reality (VR) environments, asymmetric bimanual interaction techniques can increase users’ input bandwidth by complementing their perceptual and motor systems (e.g., using the dominant hand to select 3D UI controls anchored around the non-dominant arm). However, it is unclear how to optimize the layout of such 3D UI controls for near-body and mid-air interactions. We evaluate the performance and limitations of non-dominant arm-anchored 3D UIs in VR environments through a bimanual pointing study. Results demonstrated that targets appearing closer to the skin, located around the wrist, or placed on the medial side of the forearm could be selected more quickly than targets farther away from the skin, located around the elbow, or on the lateral side of the forearm. Based on these results, we developed Armstrong guidelines, demonstrated through a Unity plugin to enable designers to create performance-optimized arm-anchored 3D UI layouts.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self EntitiesSiyou Pei, David Kim, Alex Olwal, Yang Zhang 等CHI 2024 · 被引用 19 次
- Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership InterventionZhipeng Li, Yu Jiang, Yihao Zhu, Ruijia Chen 等UbiComp 2022 · 被引用 17 次
- StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses Using Wearable StrapsLuis Paredes, Ananya Ipsita, Juan C. Mesa, Ramses V. Martinez Garrido 等UbiComp 2022 · 被引用 9 次
- Forefeel the Move: Investigating Proprioceptive Feedback for Communicating Imminent Motions of Body-actuating SystemsMarie Muehlhaus, Martin Schmitz, Jürgen SteimleCHI 2026 · 被引用 1 次
它引用的顶会 Paper1
相关 Paper
- Intermanual Deictics: Uncovering Users' Gesture Preferences for Opposite-Arm Referential Input, from Fingers to ShoulderRadu-Daniel Vatavu, Bogdan-Florin GheranCHI 2025 · 被引用 3 次
- The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual RealityLogan D. Clark, Mohamad El Iskandarani, Sara Lu RiggsCHI 2023 · 被引用 12 次
- XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesJoão Marcelo Evangelista Belo, Anna Maria Feit, Tiare M. Feuchtner, Kaj GrønbækCHI 2021 · 被引用 138 次
- Measuring the Effect of Stereo Deficiencies on Peripersonal Space PointingAnil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Mine Sarac, Mayra Donaji Barrera Machuca 等IEEE VR 2023 · 被引用 14 次
- Hands-on, Hands-off: Gaze-Assisted Bimanual 3D InteractionMathias N. Lystbæk, Thorbjørn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez 等UIST 2024 · 被引用 21 次
