Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing
Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Mine Sarac, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger
摘要
State-of-the-art Virtual Reality (VR) and Augmented Reality (AR) headsets rely on singlefocal stereo displays. For objects away from the focal plane, such displays create a vergence-accommodation conflict (VAC), potentially degrading user interaction performance. In this paper, we study how the VAC affects pointing at targets within arm's reach with virtual hand and raycasting interaction in current stereo display systems. We use a previously proposed experimental methodology that extends the ISO 9241–411:2015 multi-directional selection task to enable fair comparisons between selecting targets in different display conditions. We conducted a user study with eighteen participants and the results indicate that participants were faster and had higher throughput in the constant VAC condition with the virtual hand. We hope that our results enable designers to choose more efficient interaction methods in virtual environments.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- A Systematic Review of Fitts' Law in 3D Extended RealityMohammadreza Amini, Wolfgang Stuerzlinger, Robert J. Teather, Anil Ufuk BatmazCHI 2025 · 被引用 21 次
- Slightly Stretching Your Arm's Reach May Improve VR Interaction: The Optimal Interaction Zone in a Memory TaskYuke Pi, Marco Gillies, Dorothy Cowie, Xueni PanIEEE VR 2026
相关 Paper
- The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysAnil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Junwei Sun, Wolfgang StuerzlingerCHI 2022 · 被引用 61 次
- On Virtual Pointing Rays and Motion ArtefactsGareth Rendle, Adrian Kreskowski, Bernd FroehlichIEEE VR 2025
- Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceJoon Hyub Lee, Taegyu Jin, Sang-Hyun Lee, Seung-Jun Lee 等UIST 2023 · 被引用 9 次
- FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual RealityDuotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu 等IEEE VR 2025 · 被引用 5 次
- Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive AnalyticsJorge A. Wagner Filho, Wolfgang Stuerzlinger, Luciana P. NedelIEEE VR 2021 · 被引用 52 次
