Trace Anything: Representing Any Video in 4D via Trajectory Fields
Xinhang Liu, Yuxi Xiao, Donny Y. Chen, Jiashi Feng, Yu-Wing Tai, Chi-Keung Tang, Bingyi Kang
摘要
Building 4D video representations to model underlying spacetime constitutes a crucial step toward understanding dynamic scenes, yet there is no consensus on the paradigm: current approaches resort to additional estimators such as depth, flow, or tracking, or to heavy per-scene optimization, making them brittle and hard to generalize. In a video, its atomic unit, the pixel, follows a continuous 3D trajectory that unfolds over time, acting as the atomic primitive of dynamics. Recognizing this, we propose to represent any video as a Trajectory Field: a dense mapping that assigns each pixel in each frame to a parametric 3D trajectory. To this end, we introduce Trace Anything, a neural network that predicts the trajectory field in a feed-forward manner. Specifically, for each video frame, the model outputs a series of control point maps, defining parametric trajectories for each pixel. Together, our representation and model directly construct a 4D video representation in a single forward pass, without additional estimators or global alignment. We develop a synthetic data platform to construct a training dataset and a benchmark for trajectory field estimation. Experiments show that Trace Anything surpasses existing methods or performs competitively on the new benchmark and established point tracking benchmarks, with significant efficiency gains. Moreover, it facilitates downstream applications such as goal-conditioned manipulation, simple motion extrapolation, and spatio-temporal fusion. We will release the code, the model weights, and the data platform.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper7
- Any4D: Unified Feed-Forward Metric 4D ReconstructionJay Karhade, Nikhil Varma Keetha, Yuchen Zhang, Tanisha Gupta 等CVPR 2026 · 被引用 35 次
- Motion 3-to-4: 3D Motion Reconstruction for 4D SynthesisHongyuan Chen, Xingyu Chen, Zexiang Xu, Anpei ChenCVPR 2026 · 被引用 17 次
- 4RC: 4D Reconstruction via Conditional Querying Anytime and AnywhereYihang Luo, Shangchen Zhou, Yushi Lan, Xingang Pan 等ICML 2026 · 被引用 12 次
- SeeU: Seeing the Unseen World via 4D Dynamics-aware GenerationYu Yuan, Tharindu Wickremasinghe, Zeeshan Nadir, Xijun Wang 等CVPR 2026 · 被引用 3 次
- 4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene ReconstructionKirill Mazur, Marwan Taher, Andrew J. DavisonCVPR 2026 · 被引用 1 次
它引用的顶会 Paper32
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- FlashAttention: Fast and Memory-Efficient Exact Attention with IO-AwarenessTri Dao, Daniel Y. Fu, Stefano Ermon, Atri Rudra 等NeurIPS 2022 · 被引用 5,493 次
- FlashAttention-2: Faster Attention with Better Parallelism and Work PartitioningTri DaoICLR 2024 · 被引用 2,600 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- ZeRO: memory optimizations toward training trillion parameter modelsSamyam Rajbhandari, Jeff Rasley, Olatunji Ruwase, Yuxiong HeSC 2020 · 被引用 852 次
相关 Paper
- Occupancy Flow: 4D Reconstruction by Learning Particle DynamicsMichael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas GeigerICCV 2019 · 被引用 314 次
- TRACE: Learning 3D Gaussian Physical Dynamics from Multi-View VideosJinxi Li, Ziyang Song, Bo YangICCV 2025 · 被引用 3 次
- MoVieS: Motion-Aware 4D Dynamic View Synthesis in One SecondChenguo Lin, Yuchen Lin, Panwang Pan, Yifan Yu 等CVPR 2026 · 被引用 38 次
- TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment VideosSeungjae Lee, Yoonkyo Jung, Inkook Chun, Yao-Chih Lee 等CVPR 2026 · 被引用 17 次
- C4D: 4D Made from 3D Through Dual CorrespondencesShizun Wang, Zhenxiang Jiang, Xingyi Yang, Xinchao WangICCV 2025 · 被引用 4 次
