Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction
Hongbo Kang, Tianyi Zhou, Qingyang Yang, Hongwei wen, Jing Huang, Yu-Kun Lai, Kun Li
摘要
Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human–scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human–Scene Interaction Proxy (HSIP) as an intermediate representation, derived from Scene Interaction Point Clouds and a Scene Interaction Surface (SIPC&SIS), which encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization (CSCR), which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes. Project page is available at https://cic.tju.edu.cn/faculty/likun/projects/Crowd4D.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper12
- Humans in 4D: Reconstructing and Tracking Humans with TransformersShubham Goel, Georgios Pavlakos, Jathushan Rajasegaran, Angjoo Kanazawa 等ICCV 2023 · 被引用 390 次
- Joint Optimization for 4D Human-Scene Reconstruction in the WildZhizheng Liu, Joe Lin, Wayne Wu, Bolei ZhouICLR 2026 · 被引用 33 次
- Reconstructing Groups of People with Hypergraph Relational ReasoningBuzhen Huang, Jingyi Ju, Zhihao Li, Yangang WangICCV 2023 · 被引用 21 次
- AiOS: All-in-One-Stage Expressive Human Pose and Shape EstimationQingping Sun, Yanjun Wang, Ailing Zeng, Wanqi Yin 等CVPR 2024 · 被引用 20 次
- Synergistic Global-Space Camera and Human Reconstruction from VideosYizhou Zhao, Tuanfeng Yang Wang, Bhiksha Raj, Min Xu 等CVPR 2024 · 被引用 2 次
相关 Paper
- C4D: 4D Made from 3D Through Dual CorrespondencesShizun Wang, Zhenxiang Jiang, Xingyi Yang, Xinchao WangICCV 2025 · 被引用 4 次
- 4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene ReconstructionKirill Mazur, Marwan Taher, Andrew J. DavisonCVPR 2026 · 被引用 1 次
- Crowd3D: Towards Hundreds of People Reconstruction from a Single ImageHao Wen, Jing Huang, Huili Cui, Haozhe Lin 等CVPR 2023
- U4D: Unsupervised 4D Dynamic Scene UnderstandingArmin Mustafa, Chris Russell, Adrian HiltonICCV 2019 · 被引用 6 次
- Human-Aware Object Placement for Visual Environment ReconstructionHongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas, Muhammed Kocabas 等CVPR 2022 · 被引用 61 次
