Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality
Xizi Wang, Ben Lafreniere, Jian Zhao
摘要
Bare hand interaction in augmented or virtual reality (AR/VR) systems, while intuitive, often results in errors and frustration. However, existing methods, such as a static icon or a dynamic tutorial, can only inform simple and coarse hand gestures and lack corrective feedback. This paper explores various visualizations for enhancing precise hand interaction in VR. Through a comprehensive two-part formative study with 11 participants, we identified four types of essential information for visual guidance and designed different visualizations that manifest these information types. We further distilled four visual designs and conducted a controlled lab study with 15 participants to assess their effectiveness for various single- and double-handed gestures. Our results demonstrate that visual guidance significantly improved users’ gesture performance, reducing time and workload while increasing confidence. Moreover, we found that the visualization did not disrupt most users’ immersive VR experience or their perceptions of hand tracking and gesture recognition reliability.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- How Do We Evaluate Experiences in Immersive Environments?Xiang Li, Wei He, Per Ola KristenssonCHI 2026 · 被引用 4 次
- UltraBoard: Always-available Wearable Ultrasonic Mid-air Haptic Interface for Responsive and Robust VR InputsChanghyeon Park, Yubin Lee, Sang Ho YoonUbiComp 2025 · 被引用 3 次
- To Slide or Not to Slide: Exploring Techniques for Comparing Immersive VideosXizi Wang, Yue Lyu, Yalong Yang, Jian ZhaoCHI 2026 · 被引用 1 次
- Understanding Newcomer Persistence in Social VR: A Case Study of VRChatQijia Chen, Andrea Bellucci, Giulio JacucciCSCW 2026
它引用的顶会 Paper17
- Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive InteractionsSiyou Pei, Alexander Chen, Jaewook Lee, Yang ZhangCHI 2022 · 被引用 93 次
- Towards an Understanding of Situated AR Visualization for Basketball Free-Throw TrainingTica Lin, Rishi Singh, Yalong Yang, Carolina Nobre 等CHI 2021 · 被引用 81 次
- GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality ApplicationsTianyi Wang, Xun Qian, Fengming He, Xiyun Hu 等UIST 2021 · 被引用 75 次
- False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error PreferenceBen Lafreniere, Tanya R. Jonker, Stephanie Santosa, Mark Parent 等UIST 2021 · 被引用 75 次
- MRAT: The Mixed Reality Analytics ToolkitMichael Nebeling, Maximilian Speicher, Xizi Wang, Shwetha Rajaram 等CHI 2020 · 被引用 65 次
相关 Paper
- An Early Warning System Based on Visual Feedback for Light-Based Hand Tracking Failures in VR Head-Mounted DisplaysMohammad Raihanul Bashar, Anil Ufuk BatmazIEEE VR 2025 · 被引用 1 次
- Comparing Different Grasping Visualizations for Object Manipulation in VR using ControllersGiorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou 等IEEE VR 2023 · 被引用 13 次
- Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted DisplaysWenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li 等IEEE VR 2020 · 被引用 5 次
- Multimodal Feedback for Handheld Tool Guidance: Combining Wrist-Based Haptics with Augmented RealityYue Yang, Christoph Leuze, Brian A. Hargreaves, Bruce Daniel 等IEEE VR 2026
- Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training SystemsAnil Ufuk Batmaz, Aunnoy K. Mutasim, Morteza Malekmakan, Elham Sadr 等IEEE VR 2020 · 被引用 10 次
