Noisy Interactive Graph Search
Qianhao Cong, Jing Tang, Kai Han, Yuming Huang, Lei Chen, Yeow Meng Chee
摘要
The interactive graph search (IGS) problem aims to locate an initially unknown target node leveraging human intelligence. In IGS, we can gradually find the target node by sequentially asking humans some reachability queries like "is the target node reachable from a given node 𝑥?". However, human workers may make mistakes when answering these queries. Motivated by this concern, in this paper, we study a noisy version of the IGS problem. Our objective in this problem is to minimize the query complexity while ensuring accuracy. We propose a method to select the query node such that we can push the search process as much as possible and an online method to infer which node is the target after collecting a new answer. By rigorous theoretical analysis, we show that the query complexity of our approach is near-optimal up to a constant factor. The extensive experiments on two real datasets also demonstrate the superiorities of our approach. CCS CONCEPTS • Information systems → Crowdsourcing; • Theory of computation → Graph algorithms analysis.
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引用它的顶会 Paper3
- Interactive Graph Search Made SimpleShangqi Lu, Ru Wang, Yufei TaoSIGMOD 2025 · 被引用 2 次
- Interactive Graph Search for Multiple Targets on DAGsZheng Wu, Xuliang Zhu, Yixiang Fang, Jianliang Xu 等VLDB 2025 · 被引用 1 次
- Noisy Interactive Graph Search: An Uncertainty-Based Approach with Online Modeling of Latent Expertise and DifficultyHan Linghu, Qianhao Cong, Liang Feng, Lei Chen 等VLDB 2026
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- Truth Discovery against Strategic Sybil Attack in CrowdsourcingYue Wang, Ke Wang, Chunyan MiaoKDD 2020 · 被引用 25 次
- Efficient Algorithms for Crowd-Aided CategorizationYuanbing Li, Xian Wu, Yifei Jin, Jian Li 等VLDB 2020 · 被引用 13 次
- Budget Constrained Interactive Search for Multiple TargetsXuliang Zhu, Xin Huang, Byron Choi, Jiaxin Jiang 等VLDB 2021 · 被引用 9 次
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