Generalizable Hand-Object Modeling from Monocular RGB Images via 3D Gaussians
Xingyu Liu, Pengfei Ren, Qi Qi, Haifeng Sun, Zirui Zhuang, Jing Wang, Jianxin Liao, Jingyu Wang
摘要
Recent advances in hand-object interaction modeling have employed implicit representations, such as Signed Distance Functions (SDF) and Neural Radiance Fields (NeRF) to reconstruct hands and objects with arbitrary topology and photo-realistic detail. However, these methods often rely on dense 3D surface annotations, or are tailored to short clips constrained in motion trajectories and scene contexts, limiting their generalization to diverse environments and movement patterns. In this work, we present HOGS , an adaptively perceptive 3D Gaussian Splatting (3DGS) framework for generalizable hand-object modeling from unconstrained monocular RGB images. By integrating photometric cues from the visual modality with the physically grounded structure of 3D Gaussians, HOGS disentangles inherent geometry from transient lighting and motion-induced appearance changes. This endows hand-object assets with the ability to generalize to unseen environments and dynamic motion patterns. Experiments on two challenging datasets demonstrate that HOGS outperforms state-of-the-art methods in monocular hand-object reconstruction and photo-realistic rendering.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper34
- An Image is Worth 16x16 Words: Transformers for Image Recognition at ScaleAlexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov, Dirk Weissenborn 等ICLR 2021 · 被引用 21,477 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape SynthesisTianchang Shen, Jun Gao, Kangxue Yin, Ming-Yu Liu 等NeurIPS 2021 · 被引用 652 次
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron 等CVPR 2022 · 被引用 411 次
相关 Paper
- CoGS: Controllable Gaussian SplattingHeng Yu, Joel Julin, Zoltán Ádám Milacski, Koichiro Niinuma 等CVPR 2024 · 被引用 27 次
- Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoSeonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim 等ACM MM 2025 · 被引用 1 次
- NeRF is a Valuable Assistant for 3D Gaussian SplattingShuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang 等ICCV 2025 · 被引用 6 次
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen 等CVPR 2024 · 被引用 33 次
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand AvatarsXuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang 等NeurIPS 2024 · 被引用 6 次
