RT-RkNN: Reverse k Nearest Neighbor Queries as a Graphics Ray Casting Problem
Zhengyang Bai, Peng Chen, Mohamed Wahib
摘要
Reverse k nearest neighbor (R k NN) queries are fundamental in spatial databases, location-based analytics, and recommendation systems. Existing state-of-the-art techniques rely on spatial pruning supported by R-trees and their variants. However, their pruning effectiveness degrades significantly in challenging scenarios where the number of facilities is small, the user population is dense, or the value of k is large. To overcome these limitations, we formulate the R k NN query in two-dimensional geometric spaces as a graphics ray casting problem, in which users are modeled as rays and facilities are represented as geometric primitives. Based on this formulation, we design the first algorithm and provide an implementation that exploits dedicated hardware ray tracing cores on modern GPUs. This novel approach preserves strong filtering performance even for large values of k , dense user populations, and highly sparse facility distributions. Extensive experimental results demonstrate that our method outperforms state-of-the-art algorithms in diverse settings, especially in scenarios where traditional pruning strategies become inefficient.
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它引用的顶会 Paper5
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- RTIndeX: Exploiting Hardware-Accelerated GPU Raytracing for Database IndexingJustus Henneberg, Felix SchuhknechtVLDB 2023 · 被引用 25 次
- JUNO: Optimizing High-Dimensional Approximate Nearest Neighbour Search with Sparsity-Aware Algorithm and Ray-Tracing Core MappingZihan Liu, Wentao Ni, Jingwen Leng, Yu Feng 等ASPLOS 2024 · 被引用 21 次
- LibRTS: A Spatial Indexing Library by Ray TracingLiang Geng, Rubao Lee, Xiaodong ZhangPPoPP 2025 · 被引用 11 次
- RayDB: Building Databases with Ray Tracing CoresXuri Shi, Kai Zhang, X. Sean Wang, Xiaodong Zhang 等VLDB 2026 · 被引用 3 次
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