MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Antoine Guédon, Tomoki Ichikawa, Kohei Yamashita, Ko Nishino
摘要
We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha's state-of-theart quality of surface reconstruction and photorealism onpar with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper7
- G4Splat: Geometry-Guided Gaussian Splatting with Generative PriorJunfeng Ni, Yixin Chen, Zhifei Yang, Yu Liu 等ICLR 2026 · 被引用 10 次
- GGPT: Geometry-Grounded Point TransformerYutong Chen, Yiming Wang, Xucong Zhang, Sergey Prokudin 等CVPR 2026 · 被引用 2 次
- VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface ReconstructionPeng Xiang, Liang Han, Hui Zhang, Yu-Shen Liu 等AAAI 2026 · 被引用 1 次
- Lifting Unlabeled Internet-level Data for 3D Scene UnderstandingYixin Chen, Yaowei Zhang, Huangyue Yu, Junchao He 等CVPR 2026 · 被引用 1 次
- Path Matters: Unveiling Geometric Implicit Bias via Curvature-Aware Sparse View OptimizationCanran Xiao, Liaoyuan Fan, Yanbin Li, Jing Tang 等ICLR 2026
它引用的顶会 Paper22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
相关 Paper
- BakedSDF: Meshing Neural SDFs for Real-Time View SynthesisLior Yariv, Peter Hedman, Christian Reiser, Dor Verbin 等SIGGRAPH 2023 · 被引用 177 次
- MuGS: Multi-Baseline Generalizable Gaussian Splatting ReconstructionYaopeng Lou, Li Shen, Tianqi Liu, Jiaqi Li 等ICCV 2025 · 被引用 1 次
- VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface ReconstructionHanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang 等NeurIPS 2024 · 被引用 71 次
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View AlignmentQing Li, Huifang Feng, Xun Gong, Yu-Shen LiuNeurIPS 2025 · 被引用 8 次
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage TrainingRuihong Yin, Vladimir Yugay, Yue Li, Sezer Karaoglu 等NeurIPS 2024 · 被引用 29 次
