Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching
Jiqing Wen, Lauren Gold, Qianyu Ma, Robert LiKamWa
摘要
Remote sports coaching connects athletes to interactive training sessions, despite busy schedules and/or lack of access to local trainers. In current formats, athletes record videos of themselves, which they send to coaches for feedback or use in self-coaching. Additionally, some coaches turn to video conferencing platforms such as FaceTime or Zoom for live coaching. A significant challenge with these methods of remote sports coaching is the absence of spatial analysis capabilities, which hinders in-depth assessment of athletic performance.
This paper introduces Augmented Coach, an immersive and interactive sports coaching system. Augmented Coach utilizes volumetric data to reconstruct the 3D representations of the athletes. As a result, coaches can not only view the resulting point cloud videos of the athletes performing athletic movements, but also employ the system's spatial annotation and visualization tools to gain insights into movement patterns and communicate with remote athletes. Unlike existing tools tailored to specific sports, Augmented Coach explores spatial kinesthetic values shared across various sports through a pilot study and designs adaptable features applicable to diverse sports coaching scenarios. To assess the system's usability, we conducted a user study involving ten users, spanning certified coaches and experienced athletes from various sports, illustrating how they can utilize the system's features to enhance coaching in their respective disciplines.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper6
- SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal CuesErwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki KoikeIEEE VR 2021 · 被引用 89 次
- Towards an Understanding of Situated AR Visualization for Basketball Free-Throw TrainingTica Lin, Rishi Singh, Yalong Yang, Carolina Nobre 等CHI 2021 · 被引用 81 次
- A Survey on Remote Assistance and Training in Mixed Reality EnvironmentsCatarina G. Fidalgo, Yukang Yan, Hyunsung Cho, Maurício Sousa 等IEEE VR 2023 · 被引用 69 次
- TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive VisualizationsXiangtong Chu, Xiao Xie, Shuainan Ye, Haolin Lu 等IEEE VIS 2021 · 被引用 68 次
- AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and TrajectoriesPatrick Reipschläger, Frederik Brudy, Raimund Dachselt, Justin Matejka 等CHI 2022 · 被引用 41 次
相关 Paper
- VisMimic: Integrating Motion Chain in Feedback Video Generation for Motor CoachingLiqi Cheng, Xiao Xie, Yiwei Peng, Minghao Feng 等UIST 2025 · 被引用 2 次
- AgentCoach: LLM-Based Adaptive Coaching Feedback for Motor Skill LearningDizhi Ma, Jiakun Yu, Xinyi Wang, Xiyun Hu 等CHI 2026 · 被引用 1 次
- From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training ExperienceYihong Wu, Xiao Xie, Lingyun Yu, Xinyi Ruan 等UIST 2025 · 被引用 2 次
- VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed RealityLiqi Cheng, Hanze Jia, Lingyun Yu, Yihong Wu 等UIST 2024 · 被引用 9 次
- Augmenting Sports Videos with VisCommentatorChen Zhu-Tian, Shuainan Ye, Xiangtong Chu, Haijun Xia 等IEEE VIS 2021 · 被引用 60 次
