Augmenting Sports Videos with VisCommentator
Chen Zhu-Tian, Shuainan Ye, Xiangtong Chu, Haijun Xia, Hui Zhang, Huamin Qu, Yingcai Wu
摘要
Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper23
- Where Are We So Far? Understanding Data Storytelling Tools from the Perspective of Human-AI CollaborationHaotian Li, Yun Wang, Huamin QuCHI 2024 · 被引用 71 次
- The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing ExperiencesTica Lin, Chen Zhu-Tian, Yalong Yang, Daniele Chiappalupi 等IEEE VIS 2022 · 被引用 49 次
- iBall: Augmenting Basketball Videos with Gaze-moderated Embedded VisualizationsChen Zhu-Tian, Qisen Yang, Jiarui Shan, Tica Lin 等CHI 2023 · 被引用 36 次
- Sporthesia: Augmenting Sports Videos Using Natural LanguageChen Zhu-Tian, Qisen Yang, Xiao Xie, Johanna Beyer 等IEEE VIS 2022 · 被引用 33 次
- VideoModerator: A Risk-aware Framework for Multimodal Video Moderation in E-CommerceTan Tang, Yanhong Wu, Yingcai Wu, Lingyun Yu 等IEEE VIS 2021 · 被引用 31 次
它引用的顶会 Paper8
- Calliope: Automatic Visual Data Story Generation from a SpreadsheetDanqing Shi, Xinyue Xu, Fuling Sun, Yang Shi 等IEEE VIS 2020 · 被引用 179 次
- ShuttleSpace: Exploring and Analyzing Movement Trajectory in Immersive VisualizationShuainan Ye, Chen Zhu-Tian, Xiangtong Chu, Yifan Wang 等IEEE VIS 2020 · 被引用 94 次
- Towards Better Bus Networks: A Visual Analytics ApproachDi Weng, Chengbo Zheng, Zikun Deng, Mingze Ma 等IEEE VIS 2020 · 被引用 74 次
- PassVizor: Toward Better Understanding of the Dynamics of Soccer PassesXiao Xie, Jiachen Wang, Hongye Liang, Dazhen Deng 等IEEE VIS 2020 · 被引用 72 次
- A Visual Analytics Approach to Facilitate the Proctoring of Online ExamsHaotian Li, Min Xu, Yong Wang, Huan Wei 等CHI 2021 · 被引用 71 次
相关 Paper
- EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports VideosDazhen Deng, Jiang Wu, Jiachen Wang, Yihong Wu 等CHI 2021 · 被引用 29 次
- VisMimic: Integrating Motion Chain in Feedback Video Generation for Motor CoachingLiqi Cheng, Xiao Xie, Yiwei Peng, Minghao Feng 等UIST 2025 · 被引用 2 次
- ViSTec: Video Modeling for Sports Technique Recognition and Tactical AnalysisYuchen He, Zeqing Yuan, Yihong Wu, Liqi Cheng 等AAAI 2024 · 被引用 13 次
- VIRD: Immersive Match Video Analysis for High-Performance Badminton CoachingTica Lin, Alexandre Aouididi, Chen Zhu-Tian, Johanna Beyer 等IEEE VIS 2023 · 被引用 31 次
- Communicating with Motion: A Design Space for Animated Visual Narratives in Data VideosYang Shi, Xingyu Lan, Jingwen Li, Zhaorui Li 等CHI 2021 · 被引用 59 次
