GS3LAM: Gaussian Semantic Splatting SLAM
Linfei Li, Lin Zhang, Zhong Wang, Ying Shen
摘要
Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in the domain of dense Simultaneous Localization and Mapping (SLAM), as known as dense semantic SLAM. Yet a prerequisite for generating consistent and continuous semantic maps is the availability of dense, efficient, and scalable scene representations. To date, existing semantic SLAM systems based on explicit scene representations (points/meshes/surfels) are limited by their resolutions and inabilities to predict unknown areas, thus failing to generate dense maps. Contrarily, a few implicit scene representations (Neural Radiance Fields) to deal with these problems rely on time-consuming ray tracing-based volume rendering technique, which cannot meet the real-time rendering requirements of SLAM. Fortunately, the Gaussian Splatting scene representation has recently emerged, which inherits the efficiency and scalability of point/surfel representations while smoothly represents geometric structures in a continuous manner, showing promise in addressing the aforementioned challenges. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework, which takes multimodal data as input and can render consistent, continuous dense semantic maps in real-time. To fuse multimodal data, GS3LAM models the scene as a Semantic Gaussian Field (SG-Field), and jointly optimizes camera poses and the field by establishing error constraints between observed and predicted data. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is proposed to tackle the problem of misalignment between scale-invariant Gaussians and geometric surfaces within the SG-Field. To mitigate the forgetting phenomenon, we propose an effective Random Sampling-based Keyframe Mapping (RSKM) strategy, which exhibits notable superiority over local covisibility optimization strategies commonly utilized in 3DGS-based SLAM systems. Extensive experiments conducted on the benchmark datasets reveal that compared with state-of-the-art competitors, GS3 LAM demonstrates increased tracking robustness, superior real-time rendering quality, and enhanced semantic reconstruction precision. To make the results reproducible, the source code is available at https://github.com/lif314/GS3LAM.
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引用它的顶会 Paper7
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- Online Language SplattingSaimouli Katragadda, Cho-Ying Wu, Yuliang Guo, Xinyu Huang 等ICCV 2025 · 被引用 2 次
- VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number ControlLifeng Lin, Rongfeng Lu, Quan Chen, Haofan Ren 等ACM MM 2025 · 被引用 2 次
- NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose InputWenbo Li, Yan Xu, Mingde Yao, Fengjie Liang 等NeurIPS 2025 · 被引用 1 次
- SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution ImagesLinfei Li, Lin Zhang, Zhong Wang, Ying ShenAAAI 2026
它引用的顶会 Paper21
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh 等ICML 2021 · 被引用 47,906 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- LERF: Language Embedded Radiance FieldsJustin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa 等ICCV 2023 · 被引用 620 次
- In-Place Scene Labelling and Understanding with Implicit Scene RepresentationShuaifeng Zhi, Tristan Laidlow, Stefan Leutenegger, Andrew J. DavisonICCV 2021 · 被引用 551 次
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