GauSTAR: Gaussian Surface Tracking and Reconstruction
Chengwei Zheng, Lixin Xue, Juan Zarate, Jie Song
摘要
3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GauSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GauSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GauSTAR maintains the mesh topology and tracks the meshes using Gaussians. For regions where topology changes, GauSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://ethait.github.io/GauSTAR/.
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引用它的顶会 Paper5
- Radiance Meshes for Volumetric ReconstructionAlexander Mai, Trevor Hedstrom, George Kopanas, Janne Kontkanen 等CVPR 2026 · 被引用 8 次
- TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and TrackingHanzhi Guo, Dongdong Weng, Mo Su, Yixiao Chen 等CVPR 2026 · 被引用 1 次
- MGD: Mesh-guided Gaussians with Diffusion Priors for Dynamic Objects Reconstruction from Monocular RGB-D VideoWeixing Xie, Ying Ye, Xian Wu, Jintian Li 等AAAI 2026
- TSMC: Time-varying 4D Scene Mesh CompressionGuodong Chen, Libor Vása, Amrita Mazumdar, Mallesham DasariSIGGRAPH 2026
- 4DSurf: High-Fidelity Dynamic Scene Surface ReconstructionRenjie Wu, Hongdong Li, José M. Álvarez, Miaomiao LiuCVPR 2026
它引用的顶会 Paper24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface ReconstructionZehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler 等NeurIPS 2022 · 被引用 670 次
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