A Multidimensional Measurement of Photorealistic Avatars Quality of Experience
Ross Cutler, Babak Naderi, Vishak Gopal, Dharmendar Reddy Palle
摘要
Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However, recent photorealistic avatar publications do not provide subjective tests of the avatars to measure human usability factors. We provide an open source test framework to subjectively measure photorealistic avatar performance in ten dimensions: realism, trust, comfortableness using, comfortableness interacting with, appropriateness for work, creepiness, formality, affinity, resemblance to the person, and emotion accuracy. Using telecommunication scenarios, we show that the correlation of nine of these subjective metrics with PSNR, SSIM, LPIPS, FID, and FVD is weak, and moderate for emotion accuracy. The crowdsourced subjective test framework is highly reproducible and accurate when compared to a panel of experts. We analyze a wide range of avatars from photorealistic to cartoon-like and show that some photorealistic avatars are approaching real video performance based on these dimensions. We also find that for avatars above a certain level of realism, eight of these measured dimensions are strongly correlated. This means that avatars that are not as realistic as real video will have lower trust, comfortableness using, comfortableness interacting with, appropriateness for work, formality, and affinity, and higher creepiness compared to real video. In addition, because there is a strong linear relationship between avatar affinity and realism, there is no uncanny valley effect for photorealistic avatars in the telecommunication scenario. We suggest several extensions of this test framework for future work and discuss design implications for telecommunication systems. The test framework is available at https://github.com/microsoft/P.910.
CCS Concepts: • Human-centered computing → Collaborative and social computing design and evaluation methods.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper14
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 被引用 328 次
- VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real TimeSicheng Xu, Guojun Chen, Yu-Xiao Guo, Jiaolong Yang 等NeurIPS 2024 · 被引用 253 次
- A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted DisplaysFlorian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, Chenyao Diao 等IEEE VR 2023 · 被引用 132 次
- Authentic volumetric avatars from a phone scanChen Cao, Tomas Simon, Jin Kyu Kim, Gabe Schwartz 等SIGGRAPH 2022 · 被引用 123 次
- Speech Drives Templates: Co-Speech Gesture Synthesis with Learned TemplatesShenhan Qian, Zhi Tu, Yihao Zhi, Wen Liu 等ICCV 2021 · 被引用 95 次
相关 Paper
- Picturing It!: The Effect of Image Styles on User Perceptions of PersonasJoni Salminen, Soon-Gyo Jung, João M. Santos, Ahmed Mohamed Sayed Kamel 等CHI 2021 · 被引用 26 次
- Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-DisclosureJonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr 等CHI 2025 · 被引用 23 次
- Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of ViewRebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic HoyetIEEE VR 2020 · 被引用 169 次
- Virtual Selves, Real Emotions: The Impact of Photorealistic Avatar Personalization on Emotion in Virtual RealityAnca Salagean, Daniel A. Ledger, Dominic Potts, Tarini Sehgal 等CHI 2026 · 被引用 1 次
- Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual RealityAnca Salagean, Eleanor Crellin, Martin Parsons, Darren Cosker 等CHI 2023 · 被引用 58 次
