Computing Equilibria in Binary Networked Public Goods Games
Sixie Yu, Kai Zhou, P. Jeffrey Brantingham, Yevgeniy Vorobeychik
摘要
Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness. Due to space limitation, some proofs are deferred to the extended version1.
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引用它的顶会 Paper6
- Solving Graph-based Public Goods Games with Tree Search and Imitation LearningVictor-Alexandru Darvariu, Stephen Hailes, Mirco MusolesiNeurIPS 2021 · 被引用 6 次
- Multi-Scale Games: Representing and Solving Games on Networks with Group StructureKun Jin, Yevgeniy Vorobeychik, Mingyan LiuAAAI 2021 · 被引用 4 次
- Networked Digital Public Goods Games with Heterogeneous Players and Convex CostsYukun Cheng, Xiaotie Deng, Yunxuan MaWWW 2025 · 被引用 2 次
- Finding Nontrivial Minimum Fixed Points in Discrete Dynamical Systems: Complexity, Special Case Algorithms and HeuristicsZirou Qiu, Chen Chen, Madhav V. Marathe, S. S. Ravi 等AAAI 2022
- Edge-Binary Public Goods GamesThekla Hamm, Paloma T. LimaAAAI 2026
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