Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
Ferran Altarriba Bertran, Elena Márquez Segura, Katherine Isbister
摘要
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of play design in HCI is generally narrower, specifically targeting areas of pure leisure, or wholly utilitarian and productive play. Here we focus on the value of play design to respond to and support our natural gravitation towards emergent play that helps to meet our social and emotional needs. We present a bridging concept: Technology for Situated and Emergent Play, i.e. technology design that supports playful engagement that emerges interwoven with our everyday activities outside leisure, and that enriches these activities with socio-emotional value. Our intermediate-level contribution has value as a synthesis piece: it weaves together theories of play and play design and bridges them with concrete design examples. As a bridging concept, it contributes: i) theoretical grounding; ii) inspiring design exemplars that illustrate the theory and foreground its value; and iii) design articulations in the form of valuable experiential qualities and design features. Our work can help to focus design agendas for playful technology and inspire future designs in this space.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper4
- Project IRL: Playful Co-Located Interactions with Mobile Augmented RealityElla Dagan, Ana María Cárdenas Gasca, Ava Robinson, Anwar Noriega 等CSCW 2022 · 被引用 23 次
- How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest InteractionsFerran Altarriba Bertran, Oguz 'Oz' Buruk, Jordi Márquez Puig, Juho HamariCHI 2025 · 被引用 11 次
- More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter EggsMatthew Lakier, Daniel VogelCSCW 2022 · 被引用 10 次
- GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesYan Wang, Humphrey O. Obie, Zhuying Li, Flora D. Salim 等CHI 2024 · 被引用 10 次
相关 Paper
- Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban TechnologyFerran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen 等CHI 2022 · 被引用 18 次
- "They Don't Come With a Handbook": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family ContextNikki Theofanopoulou, Alissa Nicole Antle, Petr SlovákCSCW 2024 · 被引用 15 次
- "Arseing around was Fun!" - Humor as a Resource in Design and MakingNetta Iivari, Marianne Kinnula, Leena Kuure, Tiina KeisanenCHI 2020 · 被引用 23 次
- The Attendant Perspective: Present Others in Public Technology InteractionsPia von Terzi, Sarah DiefenbachCHI 2023 · 被引用 7 次
- Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology DesignJared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu 等CHI 2021 · 被引用 45 次
