Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement
Gyeore Yun, Minjae Mun, Jungeun Lee, Dong-Geun Kim, Hong Z. Tan, Seungmoon Choi
摘要
We propose an algorithm that generates a vibration, an impact, or a vibration+impact haptic effect by processing a sound signal in real time. Our algorithm is selective in that it matches the most appropriate type of haptic effects to the sound using a machine-learning classifier (random forest) that is built on expert-labeled datasets. Our algorithm is tailored to enhance user experiences for video game play, and we present two examples for the RPG (role-playing game) and FPS (first-person shooter) genres. We demonstrate the effectiveness of our algorithm by a user study in comparison to other state-of-the-art (SOTA) methods for the same cross-modal conversion. Our system elicits better multisensory user experiences than the SOTA algorithms for both game genres.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper3
- HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic DesignYoujin Sung, Kevin John, Sang Ho Yoon, Hasti SeifiCHI 2025 · 被引用 17 次
- SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XRHyunsung Cho, Naveen Sendhilnathan, Michael Nebeling, Tianyi Wang 等UIST 2024 · 被引用 16 次
- Sound2Hap: Learning Audio-to-Vibrotactile Haptic Generation from Human RatingsYinan Li, Hasti SeifiCHI 2026 · 被引用 2 次
相关 Paper
- Real-time Semantic Full-Body Haptic Feedback Converted from Sound for Virtual Reality GameplayGyeore Yun, Seungmoon ChoiCHI 2025 · 被引用 11 次
- Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion EffectsGyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon ChoiCHI 2021 · 被引用 34 次
- Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile FeedbackYusuke Yamazaki, Shoichi HasegawaIEEE VR 2023 · 被引用 3 次
- Automatic Tuning of Haptic Motion Effects to Evoke Specific Feelings in Multisensory ContentJiwan Lee, Dawoon Jeong, Sung H. Han, Seungmoon ChoiCHI 2025 · 被引用 1 次
- Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary ShapesXutong Jin, Sheng Li, Tianshu Qu, Dinesh Manocha 等ACM MM 2020 · 被引用 20 次
