Lune

NeurIPS2024顶会

Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation

Trenton Chang, Lindsay A. Warrenburg, Sae-Hwan Park, Ravi B. Parikh, Maggie Makar, Jenna Wiens

2024年份
7被引次数
7顶会引用

摘要

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the"worst offenders:"agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent's tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable. By recasting the problem as a causal effect estimation problem where different agents represent different"treatments,"we prove that a ranking of all agents by their gaming parameters is identifiable. We present empirical results in a synthetic data study validating the usage of causal effect estimation for gaming detection and show in a case study of diagnosis coding behavior in the U.S. that our approach highlights features associated with gaming.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper7

问问它们各自怎么用它

它引用的顶会 Paper9

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖