Accelerating and Improving AlphaZero Using Population Based Training
Ti-Rong Wu, Ting-Han Wei, I-Chen Wu
摘要
AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter tuning exacerbates the training cost since each hyperparameter configuration requires its own time to train one run, during which it will generate its own self-play records. As a result, multiple runs are usually needed for different hyperparameter configurations. This paper proposes using population based training (PBT) to help tune hyperparameters dynamically and improve strength during training time. Another significant advantage is that this method requires a single run only, while incurring a small additional time cost, since the time for generating self-play records remains unchanged though the time for optimization is increased following the AlphaZero training algorithm. In our experiments for 9x9 Go, the PBT method is able to achieve a higher win rate for 9x9 Go than the baselines, each with its own hyperparameter configuration and trained individually. For 19x19 Go, with PBT, we are able to obtain improvements in playing strength. Specifically, the PBT agent can obtain up to 74% win rate against ELF OpenGo, an open-source state-of-the-art AlphaZero program using a neural network of a comparable capacity. This is compared to a saturated non-PBT agent, which achieves a win rate of 47% against ELF OpenGo under the same circumstances.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Are AlphaZero-like Agents Robust to Adversarial Perturbations?Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai 等NeurIPS 2022 · 被引用 15 次
- A Novel Approach to Solving Goal-Achieving Problems for Board GamesChung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen WuAAAI 2022 · 被引用 7 次
- Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player GamesKazuki Ota, Takayuki Osa, Motoki Omura, Tatsuya HaradaICML 2026
相关 Paper
- Provably Efficient Online Hyperparameter Optimization with Population-Based BanditsJack Parker-Holder, Vu Nguyen, Stephen J. RobertsNeurIPS 2020 · 被引用 105 次
- Iterated Population Based Training with Task-Agnostic RestartsAlexander Chebykin, Tanja Alderliesten, Peter A.N BosmanICML 2026
- Enhancing Chess Reinforcement Learning with Graph RepresentationTomas Rigaux, Hisashi KashimaNeurIPS 2024 · 被引用 5 次
- Multi-Objective Population Based TrainingArkadiy Dushatskiy, Alexander Chebykin, Tanja Alderliesten, Peter A. N. BosmanICML 2023 · 被引用 4 次
- Scaling Laws for a Multi-Agent Reinforcement Learning ModelOren Neumann, Claudius GrosICLR 2023 · 被引用 3 次
