Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
Yunxiang Zhang, Kenneth Chen, Qi Sun
2023年份
14被引次数
3顶会引用
摘要
Predicting the neck muscle contraction and discomfort levels of VR users. (a) A VR user chooses between two candidate head motion trajectories of seemingly similar muscular workload for a visual task. (b) Our computational model predicts the user's potential neck muscle contraction level and thus perceived neck muscle discomfort before the movements happen. 3D asset credits to Mixall, Bizulka, RootMotion at Unity, and shockwavegamez01, joseVG at Sketchfab.
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引用它的顶会 Paper3
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- GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI DesignArthur Caetano, Yunhao Luo, Adwait Sharma, Misha SraUIST 2025 · 被引用 1 次
它引用的顶会 Paper3
- Hands-free interaction in immersive virtual reality: A systematic reviewPedro Monteiro, Guilherme Gonçalves, Hugo Coelho, Miguel Melo 等IEEE VR 2021 · 被引用 116 次
- NeuroPose: 3D Hand Pose Tracking using EMG WearablesYilin Liu, Shijia Zhang, Mahanth GowdaWWW 2021 · 被引用 84 次
- Exertion-aware path generationWanwan Li, Biao Xie, Yongqi Zhang, Walter Meiss 等SIGGRAPH 2020 · 被引用 27 次
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