QUASAR: Quad-based Adaptive Streaming And Rendering
Edward Lu, Anthony Rowe
摘要
As AR/VR systems evolve to demand increasingly powerful GPUs, physically separating compute from display hardware emerges as a natural approach to enable a lightweight, comfortable form factor. Unfortunately, splitting the system into a client-server architecture leads to challenges in transporting graphical data. Simply streaming rendered images over a network suffers in terms of latency and reliability, especially given variable bandwidth. Although image-based reprojection techniques can help, they often do not support full motion parallax or disocclusion events. Instead, scene geometry can be streamed to the client, allowing local rendering of novel views. Traditionally, this has required a prohibitively large amount of interconnect bandwidth, excluding the use of practical networks. This paper presents a new quad-based geometry streaming approach that is designed with compression and the ability to adjust Quality-of-Experience (QoE) in response to target network bandwidths. Our approach advances previous work by introducing a more compact data structure and a temporal compression technique that reduces data transfer overhead by up to 15×, reducing bandwidth usage to as low as 100 Mbps. We optimized our design for hardware video codec compatibility and support an adaptive data streaming strategy that prioritizes transmitting only the most relevant geometry updates. Our approach achieves image quality comparable to, and in many cases exceeds, state-of-the-art techniques while requiring only a fraction of the bandwidth, enabling real-time geometry streaming on commodity headsets over WiFi.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- Streaming of rendered content with adaptive frame rate and resolutionYaru Liu, Joseph G. March, Rafal K. MantiukSIGGRAPH 2026
- CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian SplattingDaheng Yin, Yili Jin, Jianxin Shi, Isaac Ding 等SIGGRAPH 2026
相关 Paper
- Gaze-Adaptive Foveation for Remote Rendered VRAdhi Widagdo, Teemu Kämäräinen, Ahmad Alhilal, Matti Siekkinen 等ACM MM 2025
- CollabVr: Reprojection-Based Edge-Client Collaborative Rendering for Real-Time High-Quality Mobile Virtual RealityZhihui Ke, Xiaobo Zhou, Dadong Jiang, Hao Yan 等RTSS 2023 · 被引用 6 次
- MetaStream: Live Volumetric Content Capture, Creation, Delivery, and Rendering in Real TimeYongjie Guan, Xueyu Hou, Nan Wu, Bo Han 等MobiCom 2023 · 被引用 47 次
- Q-VR: system-level design for future mobile collaborative virtual realityChenhao Xie, Xie Li, Yang Hu, Huwan Peng 等ASPLOS 2021 · 被引用 36 次
- Low-latency FoV-adaptive Coding and Streaming for Interactive 360° Video StreamingYixiang Mao, Liyang Sun, Yong Liu, Yao WangACM MM 2020 · 被引用 28 次
