Your Hands Can Tell: Detecting Redirected Hand Movements in Virtual Reality
Md. Aashikur Rahman Azim, Zihao Su, Seongkook Heo
摘要
In-air hand interactions are prevalent in Virtual Reality (VR), and prior studies have shown that manipulating the visual movement of the hand to be different from the actual hand movement, i.e., hand redirection, could create a more immersive and engaging VR experience. However, this manipulation risks degrading task performance and, if maliciously applied, poses a threat to user safety. Such manipulations may arise from VR applications developed with intentional or inadvertent perceptual manipulations that yield harmful outcomes. We advocate for a user’s prerogative to be informed of any such potential manipulations before application usage. To address this, our study introduces an Autoencoder-based anomaly detection technique that leverages users’ inherent hand movements to identify hand redirection, thereby preserving the integrity of application use. Our model is trained on regular (i.e., non-manipulated) hand movement patterns and employs a stochastic thresholding approach for anomaly detection. We validated our method through a technical evaluation involving 21 participants engaged in reaching tasks under manipulated and non-manipulated scenarios. The results demonstrated a high accuracy of hand redirection detection at , with an F1-score of .
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Redirection Detection Thresholds for Avatar Manipulation with Different Body PartsRyutaro Watanabe, Azumi Maekawa, Michiteru Kitazaki, Yasuaki Monnai 等IEEE VR 2025 · 被引用 2 次
- Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task ComplexityShaghayegh Esmaeili, Brett Benda, Eric D. RaganIEEE VR 2020 · 被引用 13 次
- Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand RedirectionKiyu Tanaka, Takuto Nakamura, Keigo Matsumoto, Hideaki Kuzuoka 等IEEE VR 2025 · 被引用 3 次
- Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual BoundariesMartin Feick, Kora Persephone Regitz, Lukas Gehrke, André Zenner 等UIST 2024 · 被引用 10 次
- The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual RealityMartin Feick, André Zenner, Simon Seibert, Anthony Tang 等CHI 2024 · 被引用 20 次
