Communication Patterns Predict Team Skill in Multiplayer Online Games
Alexander J. Bisberg, Sonia Jawaid Shaikh, Yilei Zeng, Fred Morstatter, Emily Chen, Emilio Ferrara, Dmitri Williams
摘要
The present research on team collaboration is typically performed through qualitative interview based studies or social network measurements of connectedness through co-play. In this study, we take the unique approach to build networks from direct messages between players in the massive online game World of Tanks where players self-organize into clans with specific roles assigned from military rankings (from Private to Commander). We explore the relationship between team communication volume and skill level, the impact of communication features on clan rating, and the differences in communication hierarchy between high and low-rated clans. Our findings reveal that higher-rated clans send more pre-battle chat messages, suggesting that effective communication and strategic planning are key to team performance. Evidence shows teams who use voice chat during battle are significantly higher ranked. Finally, we reveal that the highest rated clans have more connected lower-ranked members emphasizing that these teams are ''only as strong as their weakest link.'' This research is guided by the Transactive Memory Systems and Collective Intelligence theories which serve to expand the contribution of this research outside of games to other forms of virtual collaboration.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper2
- NeuralAC: Learning Cooperation and Competition Effects for Match Outcome PredictionYin Gu, Qi Liu, Kai Zhang, Zhenya Huang 等AAAI 2021 · 被引用 22 次
- The Wide, the Deep, and the Maverick: Types of Players in Team-based Online GamesJulie Jiang, Danaja Maldeniya, Kristina Lerman, Emilio FerraraCSCW 2021 · 被引用 12 次
相关 Paper
- Leveling Up Teamwork in Esports: Understanding Team Cognition in a Dynamic Virtual EnvironmentGeoff Musick, Rui Zhang, Nathan J. McNeese, Guo Freeman 等CSCW 2021 · 被引用 43 次
- Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of LegendsJuhoon Lee, Seoyoung Kim, Yeon Su Park, Juho Kim 等CHI 2025 · 被引用 9 次
- Chatbots in Collaborative Settings and their Impact on Virtual TeamworkClélie Amiot, François Charoy, Jérôme DinetCSCW 2025 · 被引用 6 次
- Who Plays Which Role When? Communication Role Dynamics for Peer Recognition and Team Performance PredictionYifan Song, Wenxuan Wendy Shi, Brian P. Bailey, Tal AugustACL 2026
- Collective Intelligence in Human-AI Teams: A Bayesian Theory of Mind ApproachSamuel Westby, Christoph RiedlAAAI 2023 · 被引用 35 次
