Lune

CHI2022Top-tier venue

The Impact of Latency on Navigation in a First-Person Perspective Game

Shengmei Liu, Mark Claypool

2022Year
12Citations
3Top-tier citations

Abstract

Competitive first-person shooter games are played over a network, where latency can degrade player performance. To better understand latency’s impact, a promising approach is to study how latency affects individual game actions, such as moving and shooting. While target selection (aiming and shooting at an opponent) is fairly well studied, navigation (moving an avatar into position) is not. This paper presents results from a 30-person user study that evaluates the impact of latency on first-person navigation using a custom “hide and seek” game that isolates avatar movement in a manner intended to be similar to movement in a first-person shooter game. Analysis of the results shows latency has pronounced effects on player performance (score and seek positioning), with subjective opinions on Quality of Experience following suit.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext fc54b64d-9a79-4a2d-b45d-aa6ff6b8fc92

Cited by top-tier papers3

Ask how each one uses it

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines