Esports Governance: An Analysis of Rule Enforcement in League of Legends
Renkai Ma, Xinning Gui, Yubo Kou
Abstract
Esports, like traditional sports, face governance challenges such as foul play and match fixing. The esports industry has seen various attempts at governance structure but is yet to form a consensus. In this study, we explore esports governance in League of Legends (LoL), a major esports title. Through a two-stage, mixed-methods analysis of rule enforcement that Riot Games, LoL's developer and publisher, has performed against esports participants such as professional players and teams, we qualitatively describe rule breaking behaviors and penalties in LoL esports, and quantitatively measure how contextual factors such as time, perpetrator identity, and region might influence governance outcomes. These findings about rule enforcement allow us to characterize the esports governance of LoL as top-down and paternalistic, and to reflect upon professional players' work and professionalization in the esports context. We conclude by discussing translatable implications for esports governance practice and research.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get fb31771b-a6c3-4b3e-af54-0d2272c6f05dCited by top-tier papers3
- Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II CommunitySamuli Laato, Bastian Kordyaka, Juho HamariCHI 2024 · 22 citations
- Paradoxes of Openness: Trans Experiences in Open Source SoftwareHana Frluckaj, Nikki Stevens, James Howison, Laura DabbishCSCW 2024 · 5 citations
- BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual AnalyticsShiyi Liu, Ruofei Ma, Chuyi Zhao, Zhenbang Li et al.CSCW 2024 · 1 citation
Related papers
- Emotion Regulation in eSports Gaming: A Qualitative Study of League of LegendsYubo Kou, Xinning GuiCSCW 2020 · 82 citations
- Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game CommunityYubo Kou, Xinning GuiCHI 2021 · 85 citations
- Characterizing and Quantifying Expert Input Behavior in League of LegendsHanbyeol Lee, Seyeon Lee, Rohan Nallapati, Youngjung Uh et al.CHI 2024 · 11 citations
- Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game CommunityYubo KouCSCW 2021 · 45 citations
- See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with ToxicitySelen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert et al.CHI 2020 · 126 citations
