DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
Jingxiang Sun, Bo Zhang, Ruizhi Shao, Lizhen Wang, Wen Liu, Zhenda Xie, Yebin Liu
Abstract
We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation. Code available at https://github.com/deepseek-ai/DreamCraft3D .
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext fa0d15fe-3271-4613-a1d6-0806ba9b9901Cited by top-tier papers73
- CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D AssetsLongwen Zhang, Ziyu Wang, Qixuan Zhang, Qiwei Qiu et al.SIGGRAPH 2024 · 148 citations
- GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion ModelsTaoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu et al.CVPR 2024 · 106 citations
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D GenerationLuke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Natalia Neverova et al.ICML 2024 · 92 citations
- Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR MaterialsYawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya et al.NeurIPS 2024 · 89 citations
- DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid RepresentationZhiqi Li, Yiming Chen, Peidong LiuNeurIPS 2024 · 71 citations
Builds on44
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Photorealistic Text-to-Image Diffusion Models with Deep Language UnderstandingChitwan Saharia, William Chan, Saurabh Saxena, Lala Li et al.NeurIPS 2022 · 8,965 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
Related papers
- MVDream: Multi-view Diffusion for 3D GenerationYichun Shi, Peng Wang, Jianglong Ye, Long Mai et al.ICLR 2024 · 973 citations
- DreamControl: Control-Based Text-to-3D Generation with 3D Self-PriorTianyu Huang, Yihan Zeng, Zhilu Zhang, Wan Xu et al.CVPR 2024
- SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion PriorsDave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee, Sergey Tulyakov et al.CVPR 2024
- Retrieval-Augmented Score Distillation for Text-to-3D GenerationJunyoung Seo, Susung Hong, Wooseok Jang, Inès Hyeonsu Kim et al.ICML 2024 · 14 citations
- HumanRef: Single Image to 3D Human Generation via Reference-Guided DiffusionJingbo Zhang, Xiaoyu Li, Qi Zhang, Yanpei Cao et al.CVPR 2024 · 15 citations
