Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms
Qijia Chen, Michiel M. A. Spapé, Giulio Jacucci
Abstract
Phantom tactile sensation (PTS) is usually experienced by participants in laboratory settings with the assistance and supervision of professionals. Extensive reports from users demonstrate they experience PTS on commercially available virtual reality (VR) platforms. We gathered and analyzed 2885 posts by 1408 users to understand how users obtain PTS and how they evaluate their PTS experience. We observed that users experience PTS in three ways: 1) starting to feel it naturally, 2) intentionally developing the ability to experience PTS, and 3) feeling it under substance use. Users perceive the sensation differently. Many people perceive PTS as positive, enhancing their immersion and bringing people closer. While other users consider it a negative experience as it exacerbates harassment issues, or the sensation itself is negative, even painful. We discuss the perceived causes of PTS and how social VR conditions users' evaluation of their PTS experience. We further reflect on PTS from the perspective of the risk of VR use in real-life scenarios. Finally, we provide design implications on employing PTS to enhance users' VR experience and reduce the negatives PTS brings.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get f4d22b6c-b78c-4449-97b7-70ca41a764cdCited by top-tier papers5
- Mirror Dwellers in Social VR: Investigating Reasons and Perception of Mirror WatchingQijia Chen, Andrea Bellucci, Giulio JacucciCSCW 2025 · 11 citations
- Investigating the Use and Perception of Blocking Feature in Social Virtual Reality Spaces: A Study on Discussion ForumsQijia Chen, Seyed Mahed Mousavi, Giuseppe Riccardi, Giulio JacucciCSCW 2025 · 9 citations
- Usage Matters: The Role of Frequency, Duration, and Experience in Presence Formation in Social Virtual RealityQijia Chen, Andrea Bellucci, Giulio JacucciCHI 2026 · 2 citations
- Taxonomy of Interaction Techniques to Mitigate Inappropriate Social Interactions in Social Virtual RealityArthur Audrain, Katja Zibrek, Ferran ArgelaguetIEEE VR 2026 · 1 citation
- Understanding Newcomer Persistence in Social VR: A Case Study of VRChatQijia Chen, Andrea Bellucci, Giulio JacucciCSCW 2026
Related papers
- Body-Penetrating Tactile Phantom SensationsJinsoo Kim, Seungjae Oh, Chaeyong Park, Seungmoon ChoiCHI 2020 · 34 citations
- Dissecting User Experience of Social Virtual Reality: A Tale of Five PlatformsRuizhi Cheng, Jie Li, Songqing Chen, Bo HanCSCW 2025 · 2 citations
- The Dark Side of Perceptual Manipulations in Virtual RealityWen-Jie Tseng, Elise Bonnail, Mark McGill, Mohamed Khamis et al.CHI 2022 · 118 citations
- "I'd rather drink in VRChat": Understanding Drinking in Social Virtual RealityQijia Chen, Andrea Bellucci, Giulio JacucciCHI 2024 · 19 citations
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan et al.CSCW 2025 · 10 citations
