Lune

CSCW2025Top-tier venue

Mirror Dwellers in Social VR: Investigating Reasons and Perception of Mirror Watching

Qijia Chen, Andrea Bellucci, Giulio Jacucci

2025Year
11Citations
3Top-tier citations

Abstract

In social Virtual Reality (VR) environments, the significant trend of 'mirror dwellers,' users who often use virtual mirrors to engage with their avatars, has emerged. This study examines discussions from r/VRchat to explore the reasons for this behavior and how it is perceived within the broader community. Our findings highlight the critical role of mirrors in compensating for the sensory limitations of VR, particularly the lack of physical feedback. Users often turn to mirrors to view parts of their avatar that are not accessible from a first-person perspective. Additionally, our research uncovers that a limited Field-Of-View (FOV) hinders the development of a strong connection between users and their avatars, further driving the need for mirrors. However, while using mirrors to mitigate FOV and physical feedback limitations can be helpful, it may also disrupt social interaction in VR environments, as the excessive reliance on mirrors can hinder the social experience in VR for others. This research deepens our understanding of user behavior in social VR and provides insights that could guide future design improvements to enrich the overall user experience.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 9d1a4e1a-aee0-442b-93ac-511c26dc4a89

Cited by top-tier papers3

Ask how each one uses it

Builds on18

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines