NextBestPath: Efficient 3D Mapping of Unseen Environments
Shiyao Li, Antoine Guédon, Clémentin Boittiaux, Shizhe Chen, Vincent Lepetit
Abstract
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity. Project
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Install the CLIlune papers fulltext e926d41e-46ba-4c55-824a-50014e6d9d8fCited by top-tier papers5
- MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active MappingShiyao Li, Antoine Guédon, Shizhe Chen, Vincent LepetitCVPR 2026 · 5 citations
- AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language GuidanceTianling Xu, Shengzhe Gan, Leslie Gu, Yuelei Li et al.CVPR 2026 · 5 citations
- Understanding while Exploring: Semantics-driven Active MappingLiyan Chen, Huangying Zhan, Hairong Yin, Yi Xu et al.NeurIPS 2025 · 5 citations
- Gleam: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor ScenesXiao Chen, Tai Wang, Quanyi Li, Tao Huang et al.ICCV 2025 · 2 citations
- Paparazzo: Active Mapping of Moving 3D ObjectsDavide Allegro, Shiyao Li, Stefano Ghidoni, Vincent LepetitCVPR 2026
Builds on12
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra et al.ICCV 2019 · 1,863 citations
- DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion FramesErik Wijmans, Abhishek Kadian, Ari Morcos, Stefan Lee et al.ICLR 2020 · 608 citations
- Learning To Explore Using Active Neural SLAMDevendra Singh Chaplot, Dhiraj Gandhi, Saurabh Gupta, Abhinav Gupta et al.ICLR 2020 · 603 citations
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 328 citations
- Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at ScaleRam Ramrakhya, Eric Undersander, Dhruv Batra, Abhishek DasCVPR 2022 · 73 citations
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