ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Liyan Chen, Huangying Zhan, Kevin Chen, Xiangyu Xu, Qingan Yan, Changjiang Cai, Yi Xu
Abstract
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve highquality scene mapping and efficient exploration. Unlike recent NeRF-based methods, which are computationally demanding and limit mapping performance, our approach leverages the efficient rendering capabilities of 3DGS to enable effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveG-AMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveG-AMER's effectiveness in active mapping tasks.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext d916331b-e453-4618-9fd2-710bcaccb0b3Cited by top-tier papers12
- Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility FieldShangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert et al.CVPR 2026 · 6 citations
- MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active MappingShiyao Li, Antoine Guédon, Shizhe Chen, Vincent LepetitCVPR 2026 · 5 citations
- Understanding while Exploring: Semantics-driven Active MappingLiyan Chen, Huangying Zhan, Hairong Yin, Yi Xu et al.NeurIPS 2025 · 5 citations
- Peering into the Unknown: Active View Selection with Neural Uncertainty Maps for 3D ReconstructionZhengquan Zhang, Feng Xu, Mengmi ZhangICLR 2026 · 4 citations
- AERGS-SLAM: Auto-Exposure-Robust Stereo 3D Gaussian Splatting SLAMZhiyu Zhou, Feng Hui, Yu LiuCVPR 2026
Builds on20
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra et al.ICCV 2019 · 1,863 citations
- BARF: Bundle-Adjusting Neural Radiance FieldsChen-Hsuan Lin, Wei-Chiu Ma, Antonio Torralba, Simon LuceyICCV 2021 · 867 citations
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 859 citations
Related papers
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen et al.CVPR 2024 · 33 citations
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian SplattingZhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou et al.SIGGRAPH 2024 · 96 citations
- NeRF is a Valuable Assistant for 3D Gaussian SplattingShuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang et al.ICCV 2025 · 6 citations
- Gaussian Mapping for Evolving ScenesVladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers et al.CVPR 2026 · 5 citations
- Splat and Replace: 3D Reconstruction with Repetitive ElementsNicolás Violante, Andreas Meuleman, Alban Gauthier, Frédo Durand et al.SIGGRAPH 2025 · 4 citations
