Practical Frank-Wolfe Method with Decision Diagrams for Computing Wardrop Equilibrium of Combinatorial Congestion Games
Kengo Nakamura, Shinsaku Sakaue, Norihito Yasuda
Abstract
Computation of equilibria for congestion games has been an important research subject. In many realistic scenarios, each strategy of congestion games is given by a combination of elements that satisfies certain constraints; such games are called combinatorial congestion games. For example, given a road network with some toll roads, each strategy of routing games is a path (a combination of edges) whose total toll satisfies a certain budget constraint. Generally, given a ground set of n elements, the set of all such strategies, called the strategy set, can be large exponentially in n, and it often has complicated structures; these issues make equilibrium computation very hard. In this paper, we propose a practical algorithm for such hard equilibrium computation problems. We use data structures, called zero-suppressed binary decision diagrams (ZDDs), to compactly represent strategy sets, and we develop a Frank–Wolfe-style iterative equilibrium computation algorithm whose per-iteration complexity is linear in the size of the ZDD representation. We prove that an ϵ-approximate Wardrop equilibrium can be computed in O(poly(n)/ϵ) iterations, and we improve the result to O(poly(n) log ϵ−1) for some special cases. Experiments confirm the practical utility of our method.
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- Fast Routing under Uncertainty: Adaptive Learning in Congestion Games via Exponential WeightsDong Quan Vu, Kimon Antonakopoulos, Panayotis MertikopoulosNeurIPS 2021 · 7 citations
- Differentiable Equilibrium Computation with Decision Diagrams for Stackelberg Models of Combinatorial Congestion GamesShinsaku Sakaue, Kengo NakamuraNeurIPS 2021 · 5 citations
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