NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras
Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Kaiwen Guo, Lan Xu
Abstract
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience. Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose Neural-HumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances.
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Install the CLIlune papers fulltext e426c04a-9069-49d0-be4f-fd9738f7017dCited by top-tier papers21
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