Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
Alex Flint, Alena Denisova, Nick D. Bowman
Abstract
Measuring perceived challenge and demand in video games is crucial as these player experiences are essential to creating enjoyable games. Two recent measures that identified seemingly distinct structures of challenge (Challenge Originating from Recent Gameplay Interaction Scale (CORGIS) - cognitive, emotional, performative, decision-making) and demand (Video Game Demand Scale (VGDS) - cognitive, emotional, controller, exertional, social) have been theorised to overlap, reflecting the five-factor demand structure. To investigate the overlap between these two scales we compared a five (complete overlap) and nine-factor (no overlap) model by surveying 1,101 players asking them to recall their last gaming experience before completing CORGIS and VGDS. After failing to confirm both models, we conducted an exploratory factor analysis. Our findings reveal seven dimensions, where the five-factor VGDS model holds alongside two additional CORGIS dimensions of performative and decision-making, ultimately providing a more holistic understanding of the concepts whilst highlighting unique aspects of each approach.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get dfb982e2-466d-4c14-948e-e15f07a1a6c8Cited by top-tier papers3
- ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological MeasuresXiaolan Peng, Xurong Xie, Jin Huang, Chutian Jiang et al.CHI 2023 · 16 citations
- Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video GamesLydia Choong, Sebastian Cmentowski, Eugene Y. Kukshinov, Joseph Tu et al.CHI 2025 · 2 citations
- Mining Player Experience Trends From Game Reviews Using Large Language ModelsSupriya Dutta, Joel Oksanen, Jaakko Väkevä, Shamit Ahmed et al.CHI 2026 · 1 citation
Related papers
- A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video GamesNicholas David Bowman, JihHsuan Tammy Lin, Chieh WuCHI 2021 · 14 citations
- Translation and Validation of The Video Game Demand Scale to SpanishHeejae Lee, Gabriel Dominguez Partida, Nicholas David Bowman, Philippe de Villemor ChauveauCHI 2025 · 2 citations
- Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer PopulationMehmet Kosa, Nicholas David BowmanCHI 2023 · 6 citations
- Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video GameNicholas David Bowman, Justin Keene, Christina Jimenez NajeraCHI 2021 · 29 citations
- Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsSebastian Misztal, Jonas SchildCHI 2022 · 7 citations
