4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction
Renjie Wu, Hongdong Li, José M. Álvarez, Miaomiao Liu
Abstract
This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose "4DSurf", a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms stateof-the-art surface reconstruction methods by 49% and 19% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext decde97c-780a-4f1d-b0e8-8da72cef20f0Builds on40
- LoRA: Low-Rank Adaptation of Large Language ModelsEdward J. Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu et al.ICLR 2022 · 18,833 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz et al.ICCV 2021 · 1,442 citations
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger et al.SIGGRAPH 2024 · 660 citations
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular VideoEdgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer et al.ICCV 2021 · 617 citations
Related papers
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object RepresentationXiao Hu, Libo Long, Jochen LangAAAI 2025 · 2 citations
- Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame DisplacementsSeung-gyeom Kim, Areum Kim, Yongjae Yoo, Sukmin YunICLR 2026 · 1 citation
- ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene RenderingDeqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan et al.SIGGRAPH 2024 · 33 citations
- Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene RenderingSiddharth Tourani, Jayaram Reddy, Akash Kumbar, Satyajit Tourani et al.ICCV 2025
- Edge Consistency for 4D Gaussian Splatting in Dynamic Scene RenderingBoya Shi, Thomas N. Guan, Xiaodong YiAAAI 2026
