Learning 3D-Gaussian Simulators from RGB Videos
Mikel Zhobro, Andreas René Geist, Georg Martius
Abstract
Realistic simulation is critical for applications ranging from robotics to animation. Video generation models have emerged as a way to capture real-world physics from data, but they often face challenges in maintaining spatial consistency and object permanence, relying on memory mechanisms to compensate. As a complementary direction, we present 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for the particle dynamics, a Temporal Merging module for consistent temporal aggregation, and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds physical properties into point-wise latent features. This enables the model to capture diverse behaviors, from rigid and elastic to cloth-like dynamics and boundary conditions (e.g., fixed cloth corners), while producing realistic lighting effects. We show that 3DGSim can generate physically plausible results even in out-of-distribution cases, e.g. ground removal or multi-object interactions, despite being trained only on single-body collisions. For more information, visit: https: //mikel-zhobro.github.io/3dgsim .
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