Unreal-MAP: Unreal-Engine-Based General Platform for Multi-agent Reinforcement Learning
Tianyi Hu, Qingxu Fu, Zhiqiang Pu, Yuan Wang, Tenghai Qiu
Abstract
In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multiagent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is userfriendly in terms of deployment, modification, and visualization, and all its components are open-source. We also develop an experimental framework compatible with algorithms ranging from rule-based to learning-based provided by third-party frameworks. Lastly, we deploy several SOTA algorithms in example tasks developed via Unreal-MAP, and conduct corresponding experimental analyses. We believe Unreal-MAP can play an important role in the MARL field by closely integrating existing algorithms with user-customized tasks, thus advancing the field of MARL. The source code for our project is available at github.com/ binary-husky/unreal-map and github. com/binary-husky/hmp2g.
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