Active Ranking and Matchmaking, with Perfect Matchings
Hafedh El Ferchichi, Matthieu Lerasle, Vianney Perchet
Abstract
We address the challenge of actively ranking a set of items/players with varying values/strengths. The comparison outcomes are random, with a greater noise the closer the values. A crucial requirement is that, at each iteration of the algorithm, all items must be compared once, i.e., an iteration is a perfect matching. Furthermore, we presume that comparing two players with closely matched strengths incurs no cost and, in contrast, a unit cost is associated with comparing players whose strength difference is more substantial. Our secondary objective is to determine an optimal matching between players based on this cost function: we propose and analyze an algorithm that draws on concepts from both AKS sorting networks and bandit theory. Our algorithm achieves both objectives with high probability, and the total cost is optimal (up to logarithmic terms).
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Install the CLIlune papers fulltext d05d8008-6f83-4bb4-ae7f-9369e0f26045Cited by top-tier papers2
- Learning-Augmented Priority QueuesZiyad Benomar, Christian CoesterNeurIPS 2024 · 13 citations
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- Probably Anytime-Safe Stochastic Combinatorial Semi-BanditsYunlong Hou, Vincent Y. F. Tan, Zixin ZhongICML 2023 · 1 citation
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