CoverPruneGS: Coverage-Preserving Structured Pruning for Hierarchical 3D Gaussian Splatting from Sparse-View Monocular Videos
Yang Xiao, Guoan Xu, Guxue Gao, Qiang Wu, Wenjing Jia
Abstract
Reconstructing complete yet compact 3D Gaussian Splatting (3DGS) representations from sparse-view monocular videos remains a significant challenge. While hierarchical training with Video Frame Interpolation (VFI) improves coverage, its correlated pseudo-views and repeated merging accumulate structured, non-i.i.d. redundancy, violating the implicit independence assumptions of standard pruning methods and rendering global thresholding ineffectual. We propose CoverPruneGS, a coverage-preserving structured pruning framework specifically designed for hierarchical 3DGS. Our approach implements a coarse-to-fine pruning pipeline using voxel-based local diversity selection and ground-truth-guided lazy refinement via randomized dropout rendering. To ensure reliable refinement, we introduce a footprint-aware CUDA attribution mechanism. By aggregating ground-truth-aligned error degradation across Gaussian-influenced pixels, we generate faithful importance scores that enable precise, quantile-based "rescue" of essential primitives. Experimental results across multiple datasets demonstrate that CoverPruneGS substantially reduces Gaussian counts by 56.8% and significantly accelerates inference speeds, all while enhancing or maintaining the quality of novel view synthesis.
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