BlinKey: A Two-Factor User Authentication Method for Virtual Reality Devices
Huadi Zhu, Wenqiang Jin, Mingyan Xiao, Srinivasan Murali, Ming Li
Abstract
Virtual Reality (VR) has shown promising potentials in many applications, such as e-business, healthcare, and social networking. Rich information regarding user's activities and their online accounts is stored in VR devices. If it is carelessly unattended, then attackers, including insiders, can make use of the stored information to, for example, perform in-app purchases at the legitimate owner's expenses. Current solutions, mostly following schemes designed for general personal devices, have been proved vulnerable to shoulder-surfing attacks due to the sight blocking caused by the headset. Although there have been efforts trying to fill this gap, they either rely on some highly advanced equipment, such as electrodes to read brainwaves, or introduce heavy cognitive load that has users perform a series of cumbersome authentication tasks. Therefore, an authentication method for VR devices that is robust and convenient is in dire need.
In this paper, we present the design, implementation, and evaluation of a two-factor user authentication scheme, BlinKey, for VR devices that are equipped with an eye tracker. A user's secret passcode is a set of recorded rhythms when he/she blinks, together with the unique pupil size variation pattern. We call this passcode as a blinkey, which can be jointly characterized by knowledge-based and biometric features. To examine the performances, BlinKey is implemented on an HTC Vive Pro with a Pupil Labs eye tracker. Through extensive experimental evaluations with 52 participants, we show that our scheme can achieve the average EER as low as 4.0% with only 6 training samples. Besides, it is robust against various types of attacks. BlinKey also exhibits satisfactory usability in terms of login attempts, memorability, and impact of user motions. We also carry out questionnaire-based pre-/post-studies. The survey result indicates that BlinKey is well accepted as a user authentication scheme for VR devices.
CCS Concepts: • Security and privacy → Usability in security and privacy; • Human-centered computing → Ubiquitous and mobile computing systems and tools.
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