Neural Re-Simulation for Generating Bounces in Single Images
Carlo Innamorati, Bryan C. Russell, Danny M. Kaufman, Niloy J. Mitra
Abstract
We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to ‘correct’ traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output – a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout.
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- Physically-Aware Generative Network for 3D Shape ModelingMariem Mezghanni, Malika Boulkenafed, André Lieutier, Maks OvsjanikovCVPR 2021
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